Shai-la Ouvrière en Chef de la Grande Tasse Bleue
Nombre de messages : 6018
Age : 46
Localisation : Montpellier
Date d'inscription : 17/04/2006
| Sujet: TELECHARGER LE LOGICIEL AGS Ven 7 Nov 2008 - 7:54 | |
| ** DERNIERE VERSION **- Télécharger AGS 3.2.1- Spoiler:
Changes in this version include:
* Added Find/Replace In All Files capability (Tzach Shabtay) * Added GUI control snapping, alignment, grouping and locking to GUI editor (Steven Poulton) * Added loop cut/copy/paste, Flip All Frames and Import From Sprite Folder options to Views in editor, to access this right-click to the right of the loop (Tzach Shabtay) * Added RGB colour selector to the various colour properties (ProgZmax) * Added Characters option to room editor to show all characters set to start in that room (ProgZmax) * Added Find All Usages right-click option to script editor (Tzach Shabtay) * Added current co-ordinates display while dragging objects/characters in room editor (Steven Poulton) * Added syntax colouring to dialog scripts (Steven Poulton) * Added Dialog.ShowTextParser script property (CJ) * Upgraded to latest version of LEC template (abstauber) * Middle mouse button now activates the "Copy co-ordinates to clipboard" option in all the room editor modes (ProgZmax) * Fixed D3D tints not working properly (3.2 regression) (Nefasto) * Fixed crash drawing GUIs with no background (3.2 regression) (CJ) * Fixed crash restoring/restarting depending on state of crossfading (CJ) * Fixed intermittent crash moving objects and using the Ctrl+A debug option (CJ) * Fixed "crossfade buffer null attempting transition" if you restored a save game that had a different current transition type to the current game position (CJ) * Fixed script editor tooltips getting stuck if they appeared over the tab bar at the top of the editor (Tzach Shabtay) * Fixed editor error if you deleted a room that a character was set to start in (CJ) * Fixed co-ordinates displayed in room editor not reflecting Low-Res Co-ordinates setting (ProgZmax)
If you're still using 3.1.2 SP1, then this release also includes the changes in 3.2 which never had a website release:
* Rewrote audio system. The old number-based sound and music are gone, replaced with new named audio clips. Added AudioClip.*, AudioChannel.*, Game.IsAudioPlaying, Game.SetAudioTypeVolume, Game.StopAudio, System.AudioChannels, System.AudioChannelCount, System.Volume, ViewFrame.LinkedAudio script commands. * Added Game.IgnoreUserInputAfterTextTimeoutMs, Maths.Exp, Maths.Log, Maths.Log10, Maths.Cosh, Maths.Sinh, Maths.Tanh * Added option to automatically add side borders when running 4:3 games on widescreen monitors * The generated EXE version information is now set to your Game Name and Developer Name instead of "Adventure Game Studio" and "Chris Jones" * Added new LEC-style template by abstauber * Added Applies To feature to custom properties, so that you can have properties that only apply to Rooms or Characters, for example * Added menu option to remove old Global Messages from the game, to stop them coming out in translation sources * Added support for anti-aliased TTF fonts in all situations where they weren't previously supported. * Added $APPDATADIR$ support to File.Open to allow you to write files to an accessible folder that is not the Save Games folder * Added eMouseMiddleInv support to on_mouse_click * Added editor plugin API methods IGUIController.ActivePane, IRoomController.PreSaveRoom * Added plugin API events AGSE_PRESAVEGAME and AGSE_POSTRESTOREGAME * Improved graphics mode detection so that the screen doesn't keep flickering when trying to start up a low-res game full screen * Improved colour quality of mini-sprites displayed in sprite manager * Improved the user-friendliness of some error messages, thanks to Error Reporting * Improved editor robustness to recover if the Game.agf.user file was corrupt * Winsetup now displays the game name in the title bar instead of "Adventure Game Studio" * Disabled editor option to save changes whilst the game was running, since doing so could cause sprite file corruption * Editor property grid now displays a drop-down list instead of a text box when selecting a font or room * Changed the pathfinder so that the character cannot get stuck if he ends up outside one of the room edges * Removed limit on number of text parser words * Renamed the "handle inventory clicks in script" general setting to better reflect what it does * Removed room properties Play Music On Load, Music Volume and Save/Load Enabled since they are now obsolete * Mouse.IsButtonDown now works with eMouseMiddle * "Export all sprites in folder" command now exports 32-bit sprites as PNGs to prevent losing the alpha channel * Improved error handling if you passed an int to a string argument in String.Format * The Restart Point save file (AGSSAVE.999) is no longer deleted when you quit the game, to fix a problem where RestartGame didn't work if you started the game by double-clicking an Enhanced Save Game file in explorer * Disallowed accented characters like é in script names in the editor, because they wouldn't compile * Dynamic sprite deletion warning is now only displayed on exit if Debug Mode is turned on * Fixed sprite entry getting duplicated if you dragged a sprite to the end of the list * Fixed crash with Hq2x and Hq3x graphics filters (3.1.2 regression) * Fixed character/object tints and light levels in D3D not matching DX5 * Fixed TintScreen in D3D so that it looks the same as DX5 * Fixed Sierra-style speech box moving if the room was scrolled while it was displayed * Fixed error running game and problems with save games if there were unicode characters in the folder path * Fixed GUI controls not updating properly if the control moved under the mouse, but the mouse didn't move * Fixed theora video being permanently muted after you played one video with muted audio * Fixed Dynamic Sprites causing memory corruption if a mouse cursor was set to sprite 0 * Fixed Compress Sprites setting not taking effect until you next edited some sprites * Fixed GUI AdditiveOpacity mode not working properly if you tried to have a non-alpha sprite on an alpha GUI * Fixed light levels >100% not working with Direct3D driver * Fixed Object.MergeIntoBackground not working with Direct3D driver * Fixed IsKeyPressed not working with the following keys: [ ] \ ; ' , . / * Fixed struct member functions with more than 9 parameters giving run-time error * Fixed File commands looking in the wrong directory if you launched the game by double-clicking a save game in explorer * Fixed SetBackgroundFrame in Player Enters Screen event causing old frame to flash up briefly with D3D driver * Fixed Make Default Language command crashing if two different source lines mapped to the same translated line * Fixed run-time error if you returned a string from a function that was a member of a local dynamic array * Fixed sprite cache corruption if you had a single sprite larger than 20 MB * Fixed Room.GetDrawingSurfaceForBackground and Character.PlaceOnWalkableArea to give error message instead of crash if you called them from game_start * Fixed GUI label text not being anti-aliased if there was a background image but the BGColor was set to 0 * Fixed editor crash creating new game if your Windows username had unicode characters in it * Fixed Views tree collapsing after renaming or drag-dropping a view * Fixed editor crash on startup if you made the editor window very small before closing it down last time * Fixed editor crash if you set an object's image to -1 * Fixed character gliding if he bumped into another solid character and the character's MovementLinkedToAnimation property was false * Fixed DynamicSprite.Rotate cropping 1 pixel off the left side when rotating an image with an odd width/height * Fixed ShakeScreenBackground not clearing letterbox borders properly if you switched from a large to a small shake * Fixed "Internal compiler error: table overflow" if there were a lot of imported functions/variables * Fixed when importing an 8-bit image, if there was another palette slot in the image with the same colour as the transparent slot it got changed to black * Fixed Game.SpriteWidth/SpriteHeight returning the size of the blue cup instead of 0 if you supplied an invalid sprite number * Fixed script editor issue if you typed some text, switched to another tab, then came back and did Undo * Fixed autocomplete editor crash if there was a line break inside an array indexer * Fixed compiler crash if a dialog script just had a @ on a line on its own * Fixed editor crash if you tried to use a non-icon file as TEMPLATE.ICO * Fixed sprite import window crash if you right-clicked in the second stage of tiled import * Fixed mouse cursor being drawn in dialog options in DX5 mode even when Mouse.Visible was set to false * Fixed no line number provided when DynamicSprite.CreateFromDrawingSurface threw an error * Fixed script editor crash if you saved the script while the final function was missing its closing brace * Fixed the editor Preferences window only allowing you to type 5 characters in if you wanted to manually enter a path for the New Game Directory or Import Directory * Fixed "Close all other tabs" crashing if a room editor with unsaved changes was one of the other tabs * Fixed changing a walk-behind baseline not marking the room as modified * Fixed editor crash XmlException: An error occurred while parsing EntityName. * Fixed compilation errors if you named a character with only numeric digits, eg "c500" VERSIONS ANTERIEURES- Télécharger AGS 3.1- Télécharger AGS 2.72 (il peut vous permettre d'upgrader vos jeux réalisés avec une version antérieure d'AGS avant de pouvoir passer à la dernière version) - Télécharger AGS 2.71, version utilisée dans les tutoriaux de ce site - Télécharger AGS 2.71 en version française (traduction par Foxyfox) |
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